417 More Games Puzzles Trivia Challenges Specially Designed to Keep Your Brain Young

417 More Games  Puzzles    Trivia Challenges Specially Designed to Keep Your Brain Young Author Nancy Linde
ISBN-10 9780761187400
Year 2016-09-28
Pages 424
Language en
Publisher Workman Publishing
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Cross-train your brain! Exercising the brain is like exercising the body--with the right program, you can keep your brain young, strong, agile, and adaptable. And like the most effective exercise, you don't target just one area. This follow-up to the bestselling 399 Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young, offers 417 games that target six key cognitive functions. Here are games to improve long-term memory and games to flex working memory. Games for executive functioning, for attention to detail, for multitasking, and for processing speed. There are puzzles, trivia quizzes, visual challenges, brainteasers, and word games. Best of all, they're fun--this is the kind of exercise that you'll want to do--and all it takes is ten to fifteen minutes a day for a full workout.

USA TODAY Jumbo Puzzle Book 2

USA TODAY Jumbo Puzzle Book 2 Author USA Today
ISBN-10 9780740785399
Year 2009-09-15
Pages 480
Language en
Publisher Andrews McMeel Publishing
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Bigger is definitely better in the case of the second oversized puzzle book from the world's top newspaper. The USA TODAY Jumbo Puzzle Book 2 is a collection of brain games including 400 puzzles that will amuse and entertain. Logic, crossword, Sudoku, Word Roundup, and Hidato will keep fans busy for hours and hours. This hefty tome features twice the number of puzzles than most books and for just a few dollars more. Sharpen your pencils and get ready for challenging fun!

Serious Games and Edutainment Applications

Serious Games and Edutainment Applications Author Minhua Ma
ISBN-10 9783319516455
Year 2017-03-03
Pages 702
Language en
Publisher Springer
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With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.

365 Games Puzzles to Keep Your Mind Sharp

365 Games   Puzzles to Keep Your Mind Sharp Author Kim Chamberlain
ISBN-10 9781634509565
Year 2015-09-22
Pages 176
Language en
Publisher Regnery Publishing
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Short and Fun Activities Designed to Train and Maintain Your Brain Taking care of your brain is just as beneficial as taking care of the rest of your body—research has shown that training games help improve memory, concentration, problem-solving skills, processing speed, creativity, and reasoning. 365 Games & Puzzles to Keep Your Mind Sharp provides a year’s worth of challenging mental activities to keep your brain sharp and flexible. Chamberlain’s fresh new installment uses the same format as The Five-Minute Brain Workout: a variety of games and puzzles, each with ten examples that increase in difficulty as you work through the book. This collection includes some fan favorites along with many new and exciting puzzles that will further develop your skills. 365 Games & Puzzles to Keep Your Mind Sharp is perfect for lovers of word and language games and puzzles, providing enough short, sharp exercises for a year’s worth of fun and brain stretching.

Alzheimer s Association Presents The Big Brain Puzzle Book

Alzheimer s Association Presents The Big Brain Puzzle Book Author Terry Stickels
ISBN-10 1603208208
Year 2009-09-15
Pages 160
Language en
Publisher Time Home Entertainment
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Solving puzzles are a fun way to stimulate your brain. The Big Brain Puzzle Book does just that, with over 150 Alzheimer's Association- approved puzzles from renowned brain teaser Terry Stickels. Stickels writes STICKELERS, a puzzle column, appearing in over 200 local and national newspapers daily. Here is a sampling of the types of mind bending, brain exercising puzzles inside: Frame Games Find an every day phrase hidden inside words or drawings of rebus puzzles. Spatial Visual Answer questions while looking at 3-dimensional objects on a 2 dimensional page. Squeezers Fill in the blanks with letters in the middle of two words creating two 2-syllable words. Word Search Find words within blocks of letters going horizontally, diagonally or vertically. Trivia Answer questions to seemingly obvious questions and learn something new in the process. Trickledowns In five steps, changing one letter at a time, come up with a whole new word. Readers will enjoy this great variety of puzzles from renowned puzzle creator Terry Stickels, while benefiting a great cause.

Puzzle Books for Adults Games Puzzles Trivia Challenges Specially Designed to Keep Your Brain Young

Puzzle Books for Adults  Games  Puzzles   Trivia Challenges Specially Designed to Keep Your Brain Young Author Speedy Publishing LLC
ISBN-10 1633838854
Year 2014-08-10
Pages 50
Language en
Publisher
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A puzzle book benefits adults by stimulating the brain to remain active and healthy. Research proves that working on puzzles not only can help to improve memory skills in adults, they encourage more blood flow to the brain that can be helpful in slowing down the aging process. A puzzle book offers a wide variety of ways that an adult can sharpen their thinking, memory, reasoning, concentration, attention and non-verbal skills. Doing puzzles on a regular basis benefits brain health!

Assessment in Game Based Learning

Assessment in Game Based Learning Author Dirk Ifenthaler
ISBN-10 9781461435464
Year 2012-06-13
Pages 464
Language en
Publisher Springer Science & Business Media
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The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts.

Ultimate Mind Games

Ultimate Mind Games Author Parragon Books Ltd
ISBN-10 1474815111
Year 2015-07-31
Pages 384
Language en
Publisher Parragon
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Are you ready to rise to the ultimate brain-training challenge? Ultimate Mind Games has over 400 puzzles that will help you sharpen your mind and keep you thoroughly entertained.

The Little Book of Big Brain Games

The Little Book of Big Brain Games Author Ivan Moscovich
ISBN-10 0761161732
Year 2010
Pages 454
Language en
Publisher Workman Publishing Company
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Collects more than five hundred brain games and puzzles, organized by type and level of difficulty, designed to stimulate and strengthen the brain.

Mockingjay

Mockingjay Author Suzanne Collins
ISBN-10 1407157884
Year 2015-10-01
Pages 448
Language en
Publisher
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The final book in the ground-breaking HUNGER GAMES trilogy, this new foiled edition of MOCKINGJAY is available for a limited period of time. Against all odds, Katniss Everdeen has survived the Hunger Games twice. But now that she's made it out of the bloody arena alive, she's still not safe. The Capitol is angry. The Capitol wants revenge. Who do they think should pay for the unrest? Katniss. And what's worse, President Snow has made it clear that no one else is safe either. Not Katniss's family, not her friends, not the people of District 12.

Brain Flexers

Brain Flexers Author Janelle Sellick
ISBN-10 1938870379
Year 2015-06-16
Pages 212
Language en
Publisher
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This collection of 86 one-page activities is designed especially for individuals with early memory loss to help strengthen brain functioning, promote social interaction, and provide hours of meaningful entertainment. Using trivia, reminiscence, and word association, individuals can refresh their memory and gain new knowledge on a wide variety of topics related to people, places, and things. Whether enjoyed by individuals or with groups, these activities stimulate an assortment of matching, fill-in-the-blank, and brainstorming skills. Each one includes answers as well as facilitator instructions for enhancing engagement. The contents are grouped around eight themes, including geography, creativity, sharpening your senses, history and culture, and more.

99 Stories of the Game

99  Stories of the Game Author Wayne Gretzky
ISBN-10 9780735232631
Year 2016-10-15
Pages 320
Language en
Publisher Penguin
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#1 NATIONAL BESTSELLER First he rewrote the record book. Now, to mark the NHL's ninety-ninth anniversary, Wayne Gretzky has written the story of our game. In 99: Stories of the Game, Gretzky looks back on the last ninety-nine years and tells us, from his point of view, about the NHL’s most memorable moments. We already know what he means to the game. Now he shows us what the game means to him. From hockey's fierce early battles on natural ice; through its mythical golden era, where Howe, Richard, Béliveau, Hull, Orr, and Esposito defined greatness; through the unforgettable dynasties in Montreal, New York, and Edmonton and the success stories of today’s NHL, Gretzky takes us onto the ice and into the dressing room to share never-before-published stories about the great players and great characters who have inspired him. With the insight of someone who knows the incomparable thrill of lifting the Stanley Cup, as well as the agony of falling short against a bitter rival, Gretzky weaves in his own memories with the saga of the game that has meant so much to him. Warm, direct, and personal, these are accounts of friendship and rivalry, triumphs and upsets, role players and heroes. All of them great stories of the game. From the Hardcover edition.